Tim Schafer, founder of San Francisco-based Double Fine Productions.
Roughly ten months ago, an independent video game development studio called Double Fine created a project on the crowdfunding website Kickstarter.com with the hope of gathering enough capitol to fund the development of Double Fine Adventure. Most Kickstarter projects take more than a month to garnish enough funds to meet their goal, if they do at all. Double Fine's project, Double Fine Adventure, reached its $400,000 goal a mere eight hours into the campaign.
Looking back, iconic game developer and Double Fine founder Tim Schafer, sees his company's Kickstarter project as a sign that the video game industry is changing.
"There used to be these big castles of big companies who made all of the decisions," Schafer explained. "The walls were all closed inside. Now, though the internet, people have organized themselves to fund projects like Kickstarter and people are like getting an inside peek inside companies and they're getting to green light projects."
The San Francisco-based game developer sees this granting of more public access and transparency is providing more overall excitement in the industry. That, however, is just one aspect of Kickstarter's overall effect on how games could be made. Schafer sees Kickstarter and crowdfunding services like it as "opening a whole lot of new doors" for game developers both big and small.
"Projects that wouldn't get funded before because they were too specialized in their interest; or maybe smaller but really interesting projects will get funding because people aren't worried about risking a lot of money on it because fans said 'We want this game'."
He continued, saying that crowdfunding takes a lot of the risks away.
"It makes projects like [Double Fine Adventure] that may not have happened if it wasn't for the crowd," Schafer summed up.
As of the time of this article's posting, there were more than 99 video game and video game related projects on Kickstarter -- all of which have somebody behind each one hoping the crowd likes their idea.